Google Maps is an interactive web service that provides detailed geographical information. It is a familiar tool used to view maps and as a route planner for drivers, bikers, walkers, and public transportation. Google Maps also includes street and satellite views of many places. With a Google account, you can create your own maps and add additional data, such as traffic information, photos, and annotations. Use Google Maps for simple mapping projects or to introduce students to using mapping before scaling up to more advanced options such as Google Earth, Google Maps Engine, or full-blown GIS tools such as ArcGIS.
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Group projects are an active learning strategy that help students move beyond passive receipt of information. Group projects tend to fall into two categories: (1) Cooperative projects typically use a “divide and conquer” technique: each student completes a portion of the work on his or her own, and then the group comes together to assemble the final project; (2) Collaborative group work requires interaction throughout the duration of the project.
Classroom Response Systems, or “clickers,” come in the form of personal handheld remote response devices or applications for existing devices (phones, tablets, laptops, etc.). Answers are collected and displayed for instant review in class or stored for later review.
Develop learning goals before selecting a technology to support teaching and learning.
Choose technology that advances instructional goals rather than distracting from them. Choosing a technology based on specific learning goals allows you to select the best fit for your activity and leads to less frustration in the long run.
Since it was published in 1956, teachers at all levels of education have used Bloom’s Taxonomy as an aid to develop measurable learning objectives for students. In its latest version, Bloom’s Taxonomy consists of six major categories, listed here from higher order to lower order: Create, Evaluate, Analyze, Apply, Understand, and Remember. Each level includes specific verbs that can aid in constructing learning objectives. Effective teaching aims to guide students from remembering toward creation.
Backward design is a course development method that starts with the end in mind and promotes organization and active assessment. Instead of the traditional method of designing a course around content or textbooks, ask: what should students be able to do after completing the course?
Augmented Reality Interactive Storytelling, or ARIS for short, is an open source place-based storytelling and gaming platform that uses server technologies and mobile devices to engage learners in completing measurable objectives. Content authors use a web-based tool to create experiences using points of interest defined on a map, associating experiences, interactions and assessment with each location.