Cards

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Backward Design: Choosing Technology Tools for Teaching

Develop learning goals before selecting a technology to support teaching and learning.

Choose technology that advances instructional goals rather than distracting from them. Choosing a technology based on specific learning goals allows you to select the best fit for your activity and leads to less frustration in the long run.

Blooms' Taxonomy Triangle 0

Using Bloom’s Cognitive Taxonomy to Develop Learning Objectives

Since it was published in 1956, teachers at all levels of education have used Bloom’s Taxonomy as an aid to develop measurable learning objectives for students. In its latest version, Bloom’s Taxonomy consists of six major categories, listed here from higher order to lower order: Create, Evaluate, Analyze, Apply, Understand, and Remember. Each level includes specific verbs that can aid in constructing learning objectives. Effective teaching aims to guide students from remembering toward creation.

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Backward Design

Backward design is a course development method that starts with the end in mind and promotes organization and active assessment. Instead of the traditional method of designing a course around content or textbooks, ask: what should students be able to do after completing the course?

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Augmented Reality Interactive Storytelling

Augmented Reality Interactive Storytelling, or ARIS for short, is an open source place-based storytelling and gaming platform that uses server technologies and mobile devices to engage learners in completing measurable objectives. Content authors use a web-based tool to create experiences using points of interest defined on a map, associating experiences, interactions and assessment with each location.