3 Minutes of Fame 2015 Topics

Name: Kyle Cramer Institution: University of Puget Sound Topic: AR Sandbox Description: 

200lbs of sand, an Xbox Kinect, Linux Mint and a repurposed Smart Board.
Using the software and setup developed by Oliver Kreylos at UC Davis, we have set up an Augmented Reality Sandbox that showcases real-time topography projection changes. This project has created the opportunity to literally get your hands dirty and play in the sand!

Related URL: http://idav.ucdavis.edu/~okreylos/ResDev/SARndbox/
Name: Al Weiss Institution: Pacific University Topic: OTEN Conference Description: 

The OTEN Inspiration and Innovation Conference brings together educators from across Oregon to share ideas about improving teaching and learning through the intentional integration of technology across the curriculum. For over ten years, the conference has provided a platform for educators, faculty, instructional designers, technologists, and support providers to present and discuss successful pedagogical practices in digital and online environments that engage students and improve learning in face-to-face, blended, and online classes.

Related URL: http://commons.pacificu.edu/oten_conf/
Name: Lynn Greenough Institution: Oregon State University Topic: OSU's Learning Innovation Center Description: 

I will take you on a three-minute tour of LInC - OSU's new state-of-the-art classroom building. Currently the only building of its kind in US higher education, the Learning Innovation Center has large and small technology-enhanced classrooms designed for active learning in the 21st century.

Related URL: http://is.oregonstate.edu/accounts-support/academic-technology/learning-innovation-center-linc
Name: Hart Wilson Institution: Southern Oregon University Topic: Win, Lose or (With)Draw! Description: 

How do you create awareness of the myriad challenges faced by online (and on-campus) students? Hoping to build empathy on the part of faculty and staff, we created a card game featuring a series of challenges (three per week over a ten-week "term") which can be met only by a combination of careful husbanding of a finite set of resources and a little luck!. The game is designed for two players, a student and an advisor. (I've brought two sets along if anyone would like to play!) (The URL provided is our general web site--we haven't written this up yet.)

Related URL: http://www.sou.edu/cis
Name: Cheryl Cramer Institution: Willamett4 University Topic: Using Portfolios for Reflection and Presentation Description: 

Willamette has started a two-pronged project using portfolios as 4-year summative records of student progression through the university and as a low-bar-to-entry mechanism for providing interactive presentations for course-related projects.

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Name: Rolin Moe Institution: Seattle Pacific University Topic: Pwning Pedagogy - How Attitude Changes In Description: 

Change and innovation are presented as efficient, scaleable and solutionistic for EdTech, which is why so many initiatives are top-down and require buy-in rather than partnership. Perhaps we have not found the *secret sauce* because there is no secret sauce. In three minutes I will talk about how SPU is approaching innovation from the bottom-up, with administrative efforts used to support empowerment of teachers and learners.

Related URL: http://edutechnicalities.com/articles/a-philosophical-supplement-to-the-oer-movement-thoughts-on-et4online-presentation/
Name: E Institution: Pacific University Topic: 5 Minute Teaching Development Description: 

Sue Stein at Pacific University provides 5 minute professional development presentations at department meetings, school meetings, really any meeting where she can find 2 or more faculty gathered. Everyone can spare 5 minutes, and her handouts are super practical -- and very much like out EdTech Deck cards.

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Name: Amy Greene Institution: The Evergreen State College Topic: Geo-blogging and place-based learning Description: 

Place-based learning is grounded in exploring the unique history, geology, culture, environment, etc., of a place.

Geo-blogging lets you geolocate a piece of writing or media to an exact point on a map and works as a natural companion to place-based learning assignments.

Aggregation of student work to a central course site makes the work findable, and to a degree encourages accountability for the quality while building community among learners and potentially beyond to networked domain experts.

Related URL: http://blogs.evergreen.edu/amygreene/blog/2015/11/04/geoblogging-and-place-based-learning/
Name: Erica Andree Institution: Pacific University Topic: Wild Apricot Membership Management Software Description: 

Wild Apricot provides free or low cost service for managing membership, events, and finances. While Wild Apricot is probably not applicable institutionally, it could be a valuable tool for faculty, students or staff in a leadership role for other organizations or groups.

Related URL: http://www.wildapricot.com
Name: Peter Seaman Institution: PCC Topic: Re-start the virtual learning community? Description: 

In fall 2014 and winter 2015, a small but mighty group of NWACCers met once a month, over six months, in Collaborate, to discuss relevant issues in our field and promote our own professional development. Is there interest in re-starting this group? We'd need one motivated organizer or a small committee to organize meetings.

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