ARIS - An open-source platform for developing and running augmented reality content.
augmented reality - A means of interacting with a physical, real-world environment with elements supplemented by computer-generated input such as sound, video, graphics or GPS data.
badging - Digital badges are a validated indicator of accomplishment, skill, quality, or interest earned in various learning environments http://chronicle.com/article/A-Future-Full-of-Badges/131455/
bitrate - Indicator—bits per second—of video data rates. Higher bitrates accommodate higher image quality in video output.
blog - A discussion or informational site published online consisting of discrete entries ("posts") typically displayed in reverse chronological order.
Bloom’s Taxonomy - Six fundamental educational elements (create, evaluate, analyze, apply, understand, and remember) used to help develop measurable learning objectives for students.
classroom response system - Device or application which enables pre-made or on-the-fly quizzing and polling.
clickers - Device or application which enables pre-made or on-the-fly quizzing and polling.
codec - A device or program capable of encoding or decoding a digital data stream or signal.
collaborative learning - Two or more learners collaborating to achieve a learning objective, specifically through leveraging one another’s resources and skills.
conversion (video) - The process of converting digital video between viewing formats (using a program such as Handbrake), often for the purpose of reducing file size.
creative commons - A licensing system that works alongside copyright to pre-establish conditions for the public sharing and usage of creative works. Indicates some—rather than all—rights reserved.
digital citizenship - Generalized norms of appropriate and responsible technology use. http://www.digitalcitizenship.net/
digital divide - An economic and/or social inequality between groups of people in their access to, use of, or knowledge of information and communication technologies.
e-portfolio - An electronic collection of evidence demonstrating and individual’s learning progression over time.
embed code - Code used to add a browser plugin or widget into a web page.
flipped classroom - Pedagogical technique in which lecture content is distributed as digital audio or video to be watched outside of class, reserving class time for projects, exercises, and discussion.
gamification - The application gaming concepts and models for learning.
guiding question - A fundamental, underlying question directing a learning principle.
H.264 - A video compression format.
Handbrake - An open-source software application used for video conversion.
hexadecimal - A color code consisting of a series of three two-digit numbers beginning with a pound (#) sign which digitally represent colors. http://24hourhtmlcafe.com/colors/cblack.htm
HTML - HyperText Markup Language is a code used by web browsers to display web pages.
hybrid course - Also known as a “blended” course, a hybrid course divides contact hours evenly between online and in-person learning interaction.
hyperlink - A formatting system which links text directly to a related concept, typically through clicking.
internet forum - An online discussion tool where users hold conversations in the form of posted messages.
learning management system - A software application for the administration, documentation, tracking, reporting, and delivery of e-learning education courses or training programs.
learning objectives - A statement or series of statements defining the goals of an exercise, assignment, or course.
mind map - Diagram representing words, topics or concepts, arranged around a central subject; used as a tool to help generate ideas and to analyze and organize information.
mp4 - A format that is commonly used for posting videos and other media on the Internet; it is an abbreviated term for MPEG-4 Part 14.
netiquette - A set of guidelines to maintain courtesy and civility in online discussions; the term is a contraction of Internet and etiquette.
online learning - Form of learning in which materials and class interactions are delivered over the Internet using a computer or mobile device.
QuickTime - A multimedia player developed by Apple for viewing video files and other media in many file formats.
screencast - A digital recording of actions on a computer screen, often accompanied by audio narration describing the on-screen action.
social media - A group of applications that allow users to create, share, discuss and edit content on the Internet; examples include Facebook, Twitter, and YouTube.
tag - (in the context of HTML) A command inserted in a web page to specify how a word, phrase or portion of a document should be formatted. In the following example, the tags before and after the word dog are used to bold that word:
video conversion - The process of converting a video file from one format to another; in academics, this is often done to produce a video that can readily viewed by students via the Internet.
Wiki - A web application which allows people to add, modify, or delete content in collaboration with others.
Wikipedia - A free, open content online encyclopedia that allows users throughout the world to add or edit articles (http://www.wikipedia.org).