Tagged: architecture

Dignifying Design – NYTimes.com

Dignifying Design – NYTimes.com

Worth reading: This new breed of public-interest designers proceeds from a belief that everybody deserves good design, whether in a prescription bottle label that people can more easily read and understand, a beautiful pocket park to help a city breathe or a less stressful intake experience at the emergency room. via Dignifying Design – NYTimes.com. […]

Toward a dynamics of experience

Toward a dynamics of experience

One approach to the study and criticism of video games emphasizes the experiential aspect of action / interaction. Occasionally this approach is applied with a rigor that reveals the functionally identical nature of concepts that we tend to understand as separate, sometimes apposite and others opposite: concepts such as space, and time, and action. Colliding […]

Toward a dynamics of experience

Toward a dynamics of experience

One approach to the study and criticism of video games emphasizes the experiential aspect of action / interaction. Occasionally this approach is applied with a rigor that reveals the functionally identical nature of concepts that we tend to understand as separate, sometimes apposite and others opposite: concepts such as space, and time, and action. Colliding […]

Jeffries on Space, Design, and Content

Jeffries on Space, Design, and Content

L. B. Jeffries wrote an interesting article on Moving Pixels, examining the complex interaction of the concepts of space, design, and content in video games. Jeffries uses Tschumi and Derrida to try to make sense of the layers of objective and subjective inherent in art, from architecture to video games: Many of [Tschumi’s] points are […]