Tagged: Brief thoughts

Toward a dynamics of experience

Toward a dynamics of experience

One approach to the study and criticism of video games emphasizes the experiential aspect of action / interaction. Occasionally this approach is applied with a rigor that reveals the functionally identical nature of concepts that we tend to understand as separate, sometimes apposite and others opposite: concepts such as space, and time, and action. Colliding […]

Toward a dynamics of experience

Toward a dynamics of experience

One approach to the study and criticism of video games emphasizes the experiential aspect of action / interaction. Occasionally this approach is applied with a rigor that reveals the functionally identical nature of concepts that we tend to understand as separate, sometimes apposite and others opposite: concepts such as space, and time, and action. Colliding […]

Affect and the machine gaze

Affect and the machine gaze

In class yesterday, one of our grad students sparked a discussion of affect as it relates to video games.  One point that we didn’t get to explore is that from a marketing perspective, the video game industry is deeply interested in affect (as is any business that involves selling something in just unimaginable quantities). For […]

On Mondloch’s Screens

On Mondloch’s Screens

I just finished reading UO colleague Kate Mondloch’s excellent new book, Screens: Viewing Media Installation Art (University of Minnesota Press, 2010, from the thoroughly excellent Electronic Mediations series); and while I’m not ready to thoroughly review it, I do want to take a moment to log a few brief thoughts. It is clear within the […]

Communicative Manipulation

Communicative Manipulation

I was thumbing through Goffman’s The Presentation of Self in Everyday Life1 the other day, thinking about games as dialogic actors in a scheme of mediated interpersonal communication; thinking about about Super Meat Boy and the critical response to it (the grounded, the hyperbolic, the in-between); thinking about Abbot’s upcoming class; thinking about my own […]

Madigan on Moving

Madigan on Moving

Jamie Madigan wrote about motion controls and the concept of presence on his blog, The Psychology of Video Games. It’s a great post and very much worth a read. In it, he references a paper by a group of researchers at Cleveland State University. He writes: They were interested in how “naturally” a controller was […]

Jeffries on Space, Design, and Content

Jeffries on Space, Design, and Content

L. B. Jeffries wrote an interesting article on Moving Pixels, examining the complex interaction of the concepts of space, design, and content in video games. Jeffries uses Tschumi and Derrida to try to make sense of the layers of objective and subjective inherent in art, from architecture to video games: Many of [Tschumi’s] points are […]