Tagged: control schemes

Weight, Friction, and Degrés de Saut: Thoughts on Super Meat Boy

Weight, Friction, and Degrés de Saut: Thoughts on Super Meat Boy

Super Meat Boy doesn’t hate you, but it doesn’t mind hurting you. The Xbox Live Arcade release delivers on the promise of the pre-release version that was shown at PAX Prime 2010, where it was my own personal Game of the Show. Here are my initial thoughts after spending a few days (and a few […]

Madigan on Moving

Madigan on Moving

Jamie Madigan wrote about motion controls and the concept of presence on his blog, The Psychology of Video Games. It’s a great post and very much worth a read. In it, he references a paper by a group of researchers at Cleveland State University. He writes: They were interested in how “naturally” a controller was […]