Tagged: Postmodernism

Toward a dynamics of experience

Toward a dynamics of experience

One approach to the study and criticism of video games emphasizes the experiential aspect of action / interaction. Occasionally this approach is applied with a rigor that reveals the functionally identical nature of concepts that we tend to understand as separate, sometimes apposite and others opposite: concepts such as space, and time, and action. Colliding […]

Toward a dynamics of experience

Toward a dynamics of experience

One approach to the study and criticism of video games emphasizes the experiential aspect of action / interaction. Occasionally this approach is applied with a rigor that reveals the functionally identical nature of concepts that we tend to understand as separate, sometimes apposite and others opposite: concepts such as space, and time, and action. Colliding […]

On Mondloch’s Screens

On Mondloch’s Screens

I just finished reading UO colleague Kate Mondloch’s excellent new book, Screens: Viewing Media Installation Art (University of Minnesota Press, 2010, from the thoroughly excellent Electronic Mediations series); and while I’m not ready to thoroughly review it, I do want to take a moment to log a few brief thoughts. It is clear within the […]

Jeffries on Space, Design, and Content

Jeffries on Space, Design, and Content

L. B. Jeffries wrote an interesting article on Moving Pixels, examining the complex interaction of the concepts of space, design, and content in video games. Jeffries uses Tschumi and Derrida to try to make sense of the layers of objective and subjective inherent in art, from architecture to video games: Many of [Tschumi’s] points are […]

The things you’ve seen and the people you’ve been

The things you’ve seen and the people you’ve been

Baudrillard wrote that “The impossibility of rediscovering an absolute level of the real is of the same order as the impossibility of staging illusion. Illusion is no longer possible, because the real is no longer possible.” (19) Media operates in the mode of layered simulation. The interaction of simulations has been readily identifiable in film […]