Tagged: simulation

Toward a dynamics of experience

Toward a dynamics of experience

One approach to the study and criticism of video games emphasizes the experiential aspect of action / interaction. Occasionally this approach is applied with a rigor that reveals the functionally identical nature of concepts that we tend to understand as separate, sometimes apposite and others opposite: concepts such as space, and time, and action. Colliding […]

Toward a dynamics of experience

Toward a dynamics of experience

One approach to the study and criticism of video games emphasizes the experiential aspect of action / interaction. Occasionally this approach is applied with a rigor that reveals the functionally identical nature of concepts that we tend to understand as separate, sometimes apposite and others opposite: concepts such as space, and time, and action. Colliding […]

Madigan on Moving

Madigan on Moving

Jamie Madigan wrote about motion controls and the concept of presence on his blog, The Psychology of Video Games. It’s a great post and very much worth a read. In it, he references a paper by a group of researchers at Cleveland State University. He writes: They were interested in how “naturally” a controller was […]

The things you’ve seen and the people you’ve been

The things you’ve seen and the people you’ve been

Baudrillard wrote that “The impossibility of rediscovering an absolute level of the real is of the same order as the impossibility of staging illusion. Illusion is no longer possible, because the real is no longer possible.” (19) Media operates in the mode of layered simulation. The interaction of simulations has been readily identifiable in film […]